Weapons and Tools

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Weapons and Tools

There are currently 26 different weapon types inside of tLegacy. 22 melee weapons, and 4 ranged weapons. The differences are not as large in the base addon, but Critical Combat adds various new mechanics to most of the available gear.

Critical Combat adds weapon recharge time similar to that on Java Edition, as well as several custom attacks and abilities. The current effects of Critical Combat are listed to the side of each weapon. More detailed info will be on the Critical Combat wiki page once completed.

Current Weapons and Tools

[example] refers to stats and additions done by the Critical Combat module

Melee Weapons

  • Battleaxe : 150% base damage, 110% base durability [very long recharge]
  • Broadsword : functions as the baseline for stat calculations [short recharge, sweep attack]
  • Claymore : +1 base damage, 90% base durability [medium recharge, sweep attack]
  • Cleaver : base damage, 120% base durability [short recharge]
  • Cutlass : +1 base damage, 80% base durability [short recharge, sweep attack]
  • Dagger : -2 base damage, 50% base durability [very short recharge]
  • Gladius : 75% base damage, 125% base durability [very short recharge, sweep attack]
  • Greatsword : +2 base damage, 125% base durability [long recharge, sweep attack, can parry]
  • Hammer : +2 base damage (cannot get combat enchants) , 120% base durability [long recharge, shockwave on crit, can parry]
  • Kama : -2 base damage, 50% base durability [short recharge]
  • Katana : -1 base damage, 110% base durability [short recharge, can parry]
  • Khopesh : 125% base damage, 80% base durability [medium recharge]
  • Lance : 90% base damage, 120% base durability [short recharge, self knockback, can parry]
  • Longsword : +1 base damage, base durability [medium recharge, can parry]
  • Mace : +1 base damage, 90% base durability [medium recharge] - temporarily disabled due to official Mace implementation
  • Machete : base damage, 110% base durability [medium recharge, sweep attack]
  • Morningstar : +2 base damage, 80% base durability [very long recharge, shockwave on crit] - temporarily disabled due to official Mace implementation
  • Nunchaku : base damage, 80% base durability [short recharge, low knockback]
  • Rapier : 80% base damage, 75% base durability [very short recharge, separate grounded and aerial attacks, can parry]
  • Sai : -1 base damage, 50% base durability [very short recharge, can parry]
  • Scimitar : +1 base damage, 80% base durability [medium recharge, sweep attack] - replaced by Cutlass as of 4.0.0
  • Scythe : +2 base damage, base durability [long recharge, sweep attack]
  • Spade : -3 base damage, 120% base durability [medium recharge]

Ranged Weapons

  • Chakram : 120% base ranged damage, base melee damage, base durability {high arc, high accuracy, longer cooldown}
  • Kunai : -1 base ranged damage, -1 base melee damage, 90% base durability {low arc, high accuracy, medium cooldown}
  • Shuriken : 50% base ranged damage, =1 base melee damage, base durability {low arc, low accuracy, shorter cooldown}
  • Spear : -1 base ranged damage, -1 base melee damage, 90% base durability {medium arc, piercing, longer cooldown}

Tools

  • None available currently

Planned Weapons and Tools

Melee Weapons

  • Bat (up for debate)

Ranged Weapons

  • Whip
  • Tomahawk

Tools

  • Hammers will receive the ability to mine a 3x3 area, but not ores
  • Scythes will be able to harvest a large area and automatically replant crops


tLegacy Reforged

Other Modules

Armory Additions || Runic Revival || Critical Combat