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Welcome to the official Tinkers Legacy Wiki

Overview and Origin

Tinkers Legacy was made as an experiment and passion project by HaxTheCharizard, which were started back in mid-2019 after the announcement of a new addon API for Minecraft Bedrock Edition. The addon currently contains over 500 total weapons, 26 types for 20 materials. On top of this, there are multiple expansion modules for the addon, with plenty more in development.


Hax decided to teach himself how to create addons after hearing this announcement, and spent the next two weeks studying the base game's files, and created his first experiment, originally called "Vanilla+ Weapons". It featured a total of 25 weapons, 5 types for each of the 5 vanilla materials that existed at that time: the dagger, the katana, the sai, the scythe, and the battleaxe. Weapons had different "weights" at this point in time, which effected the players movement speed and the visual speed for their weapon swinging.1

Hax's experiment found quick success in the addon community, accumulating a staggering 42 thousand views within the first week of release. Seeing this, he went on to expand and polish the addon into the early forms of Tinkers Legacy. Due to a limitation of addons at the time, there was a maximum of 80 custom item recipes you could have in the crafting table, so Hax investigated alternative methods. It was found that you could add recipes to the stonecutter that output items instead of blocks, which bypassed the recipe limit.2 Hax created "toolkits" which were custom blocks based on each material, used in the stonecutter to choose which weapon or tool you wanted. Between this and adding a custom ore in the form of ruby, the weapon total reached 128... with more soon to come with the release of 1.16 and the official addition of netherite.

At this point, the development of modern tLegacy had begun, with the full removal of the player.json file, full recode of all the weapons, and the addition of many new features and mechanics. This was also the beginning of the "great rebalance" which completely changed the meta for what the "best" weapons were. Weapons gained the ability to be enchanted, textures were remade, and new mechanics such as "material passives" were added.


1 This mechanic stayed in the mod until the first major recode, in which the player.json file was removed in favor of increased addon compatibility and better performance.

2 The recipe limit was removed in later versions of the game, hence why toolkits were replaced with more dynamic recipes.

tLegacy Reforged

Other Modules

Armory Additions || Runic Revival || Critical Combat